| World of aion |
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| Written by Arciks(Admin) | ||||||||||
| Saturday, 09 August 2008 16:46 | ||||||||||
LoreThe story of Aion is rich and diverse, stretching back thousands of years to the creation and subsequent shattering of Atreia to the present day.
I would know because I have seen it all unfold before my very eyes. For now you can simply refer to me as The Observer. I watched as the violent struggle unfolded and Atreia was torn apart. Who is to blame when it is all said and done? Inevitably, it depends on your point of view. The Asmodians and Elyseans have chosen to blame one another. While I, unburdened by association with either, seek to collect all that was once Atreia’s written history. I am neither Judge nor Jury, but maybe in my task the truth of the Cataclysm will be exposed. Atreia LoreThere is nothing like the abuses of Time, Seclusion, and of course the small matter of my home being split into two, to force you to loose track of the important books of our world P.C. (Pre-Cataclysm) 1.DaevaIntroductionWhen the Balaur began to threaten the peace and stability of Atreia, Aion created the Daevas as protectors and guardians of the Humans and of the world. Daevas had the ability to tap into the Aether, the mystical force that filled Atreia, and to use it to channel great power.
They were led by the Twelve Empyrean Lords, the first and the most powerful among them, who are revered by Daevas and Humans as gods. Daevas were created from Humans, and some Humans still transform into Daevas through the process of Ascension. Military StructureEach faction has a military made up of elite Daevas: The Elyos have Guardians A Daeva’s DutyA Daeva usually becomes a servant of the Empyrean Lord who granted the revelation of the Daeva’s power. Traditionally, Daevas do good deeds in their Lord’s name, earning the respect and glorification of the humans they defend, but they do not rule over the humans. Daeva’s tend to live separate from the humans, in the capital city (either Pandaemonium or Sanctum), which is harder for humans to access. Some humans see this as arrogance and have begun to resent the Daevas, believing that the Daevas merely pay lip service to their duties, and prefer to live lives of ease and luxury in the beautiful capitals, while the humans eke out a living in the ravaged lands outside. Human Birth and GrowthHumans make up most of the population of the world, and from their unions a very few heroes with special potential emerge and become Daevas. It is believed that a special sensitivity to Aether causes certain humans to Ascend, though it is impossible to predict which humans will be affected. When this kind of special human appears, the local high priest will inform the patron Empyrean Lord of that village and ask for a revelation in order to prove divinity. If a fledgling Daeva overcomes all trials determined by the revelation, they are called before the Empyrean Lord to swear allegiance. In return, they are entitled to be an agent of the Lord’s position and authority. Daeva Birth and GrowthOne born of two Daeva parents may have the advantage of an upbringing among Daevas who have decades or centuries of experience. But, that does not mean that their abilities are greater than those of Daevas born of two Humans.
Empyrean Lords & DaevasIt is said that a Daeva born to a coupling between an Empyrean Lord and a Daeva has the potential to be the most powerful of all, but there are no known cases on record. As for a Daeva coming from the coupling of two Empyrean Lords, there seems to be an unspoken rule that forbids it. Death of a Daeva
While Daeva’s can experience enough damage to seperate the spirit from the body, Daevas are immortal and will always resurrect at the Obelisk where they are bound. 2.Empyrean LordsThe first Humans to Ascend into Daevas became the twelve Empyrean Lords. Each Lord or Lady is associated with certain symbols and virtues, and many of them are the patrons of particular playable classes. On an individual level their power is not necessarily greater than that of other Daevas, but their status as the first to Ascend grants them a special place in Daeva society, and they are revered by Humans as gods. Four of the major Empyrean Lords represent the four cardinal directions--Azphel the north, Ariel the south, Siel the east, and Israphel the west--and they were traditionally perceived as supporting the world together from these four points, with the remaining eight Lords to aid them. Historically, they were always disrupted by factional infighting, but during the Millennium War, Lord Israphel divided them further by proposing peace talks with the Balaur. A.C. (After Cataclysm) 1.The Code of Lepharist RevolutionariesArticle 1 Article 3 Article 6 2.A Perfect Human: Miracles of Honorable LepharWhoever sees honorable Lephar is surprised, as his face is as pure and innocent as a child’s. Unfortunately, few Lepharists have met honorable Lephar personally. It is his belief that people need a savior who stands by them in times of need, not one who, like the Twelve Empyrean Lords, gives commands from faraway. All of you here were inspired to join the Lepharist Revolutionaries by the words Honorable Lephar spoke and taught. Honorable Lephar, who happened to pass nearby, heard the desperate cries of the poor girls. Without a word, he laid his thumb on their foreheads, and in a heartbeat, they stood and walked. However, he had to leave Pandaemonium in dishonor after being falsely accused of embezzling. His self-sacrifice didn’t save him. Dishonorably discharged, he lost all will to live and spent every day in sorrow. He tortured himself by repeatedly jumping off a cliff without spreading his wings. Then Honorable Lephar found him. As the Revolution has rapidly spread through the lands, some Daevas of Asmodae started to oppose Honorable Lephar. They devised a dishonorable trick. They had a plan to scar our noble cause. The man confessed to Honorable Lephar that he was a spy sent by Pandaemonium. As the truth revealed itself, all the comrades closed their eyes. RacesThe world of Atreia is inhabited by two playable factions, the Asmodians and the Elyos, along with a third non-playable faction (the Balaur):
ClassesThere are four primary classes that players can select from when they create a new character: Warrior, Scout, Mage and Priest. Once you have gained enough experience, you will be able to Ascend to one of the two specialized classes available to your primary class.
The Warrior
Once a warrior completes its acension quest it will be able to wear plate armor after choosing to become one of the following subclasses: Templar
Gladiator The Scout
If the Warrior is about grit, power and sheer strength, then the Scout concerns itself more with speed, agility and awareness. Scouts are complex men and women that require a delicate touch and measured approach. Once they learn their inherent strengths and weaknesses, Scouts can become formidable opponents. Although leather armor does not mitigate damage well, the Scout’s ability to evade most attacks makes them hard to hit and allows them to strike back with devastating counterattacks. Assassin The Assassin is a Daeva killing specialist that follows the Star of Death. After hiding itself, an Assassin quietly approaches its enemy and aims for vital spots to inflict great amounts of damage instantly. This is one of the Assassin’s trademark combat skills. Some of the Daeva have criticized them for ambushing defenseless enemies or using poisoned blades. However, the Assassin is necessary in the legions for its battlefield roles of infiltration, disruption, assassination, and more.
Ranger A Ranger is a Daeva with exceptional archery skills. Not only can a Ranger expertly wield a bow, but can make good use of a sword and dagger for close combat. The Ranger is also a master with various traps, making it both a formidable opponent on its own and a valued member of any group. Being skilled in both short and long range attacks combined with the ability to manipulate traps makes the Ranger able to adapt easily to nearly any situation. However, arrows and especially trap ingredients can become costly, making the Ranger one of the more expensive classes. The Mage
The mage comes equipped with cloth armor, and while not very resilient, it allows the caster the ability to move around the battlefield casting spells that slow and, in some cases, even stop their opponents in their tracks. This gives them the opportunity to unload with spells that deal immense amounts of damage to their opponents. Sorcerer The Sorcerer is a Daeva who follows the Star of Magic. They are able to freely wield the destructive power of the natural elements: Earth, Wind, Fire, and Water. A Sorcerer is a scholar at heart, evident by the spellbooks and orbs they normally carry with them. However, these items can be dangerous weapons in their hands as they help increase a Sorcerer’s power.
The Spiritmaster is a Daeva born under the Star of Spirits, and is able to control spirits of Water, Fire, Earth, and Wind. It can call upon these spirits to attack directly, but it can also use indirect tactics such as borrowing the strength of the spirits to weaken an enemy or to inflict fear.
However, do not mistake the Priest’s ability to heal for a lack of offense. While their offensive spells and melee attacks each may lack compared to other classes, the combination of the two and the ability to heal make the Priest a resilient and effective combatant. Chanter The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Cleric The Cleric is a Daeva who follows the Star of Healing. It uses magic power to strengthen the body and to heal injuries. It can also restore life by using a revival spell when a Daeva’s soul and body are separated. In addition to supporting its allies, it is also capable of wielding a mace and shield when a melee battle occurs.
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| Last Updated on Saturday, 19 September 2009 19:08 |
World Of AION










